using System.Reflection; namespace UnityEditor.ShaderGraph { [Title("Math", "Trigonometry", "Arctangent")] class ArctangentNode : CodeFunctionNode { public ArctangentNode() { name = "Arctangent"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Arctangent", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Arctangent( [Slot(0, Binding.None)] DynamicDimensionVector In, [Slot(1, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = atan(In); } "; } } }