using System.Reflection; namespace UnityEditor.ShaderGraph { [Title("Math", "Trigonometry", "Arcsine")] class ArcsineNode : CodeFunctionNode { public ArcsineNode() { name = "Arcsine"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Arcsine", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Arcsine( [Slot(0, Binding.None)] DynamicDimensionVector In, [Slot(1, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = asin(In); } "; } } }