using System.Reflection; namespace UnityEditor.ShaderGraph { [Title("Math", "Trigonometry", "Arccosine")] class ArccosineNode : CodeFunctionNode { public ArccosineNode() { name = "Arccosine"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Arccosine", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Arccosine( [Slot(0, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector In, [Slot(1, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = acos(In); } "; } } }