using System.Reflection; namespace UnityEditor.ShaderGraph { [Title("Math", "Range", "Fraction")] class FractionNode : CodeFunctionNode { public FractionNode() { name = "Fraction"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Fraction", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Fraction( [Slot(0, Binding.None)] DynamicDimensionVector In, [Slot(1, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = frac(In); } "; } } }