using System.Reflection; using UnityEngine; namespace UnityEditor.ShaderGraph { [Title("Math", "Derivative", "DDY")] class DDYNode : CodeFunctionNode { public DDYNode() { name = "DDY"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_DDY", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_DDY( [Slot(0, Binding.None)] DynamicDimensionVector In, [Slot(1, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = ddy(In); } "; } } }