using System.Reflection; using UnityEngine; namespace UnityEditor.ShaderGraph { [Title("Math", "Derivative", "DDX")] class DDXNode : CodeFunctionNode { public DDXNode() { name = "DDX"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_DDX", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_DDX( [Slot(0, Binding.None)] DynamicDimensionVector In, [Slot(1, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = ddx(In); } "; } } }