using System.Reflection; namespace UnityEditor.ShaderGraph { [Title("Math", "Advanced", "Posterize")] class PosterizeNode : CodeFunctionNode { public PosterizeNode() { name = "Posterize"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Posterize", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Posterize( [Slot(0, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector In, [Slot(1, Binding.None, 4, 4, 4, 4)] DynamicDimensionVector Steps, [Slot(2, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = floor(In / (1 / Steps)) * (1 / Steps); } "; } } }