using System.Reflection; namespace UnityEditor.ShaderGraph { [Title("Math", "Advanced", "Normalize")] class NormalizeNode : CodeFunctionNode { public NormalizeNode() { name = "Normalize"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Normalize", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Normalize( [Slot(0, Binding.None)] DynamicDimensionVector In, [Slot(1, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = normalize(In); } "; } } }