using System.Reflection; namespace UnityEditor.ShaderGraph { [Title("Math", "Advanced", "Length")] class LengthNode : CodeFunctionNode { public LengthNode() { name = "Length"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Length", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Length( [Slot(0, Binding.None)] DynamicDimensionVector In, [Slot(1, Binding.None)] out Vector1 Out) { return @" { Out = length(In); } "; } } }