using System.Reflection; namespace UnityEditor.ShaderGraph { [Title("Math", "Advanced", "Absolute")] class AbsoluteNode : CodeFunctionNode { public AbsoluteNode() { name = "Absolute"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Absolute", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Absolute( [Slot(0, Binding.None)] DynamicDimensionVector In, [Slot(1, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = abs(In); } "; } } }