using System; using System.Text.RegularExpressions; using UnityEditor.ShaderGraph.Drawing.Controls; using UnityEngine; using UnityEditor.Graphing; using System.Collections.Generic; using System.Linq; namespace UnityEditor.ShaderGraph { abstract class GeometryNode : AbstractMaterialNode { public virtual List validSpaces => new List {CoordinateSpace.Object, CoordinateSpace.View, CoordinateSpace.World, CoordinateSpace.Tangent}; [SerializeField] private CoordinateSpace m_Space = CoordinateSpace.World; [PopupControl("Space")] public PopupList spacePopup { get { var names = validSpaces.Select(cs => cs.ToString().PascalToLabel()).ToArray(); return new PopupList(names, (int)m_Space); } set { if (m_Space == (CoordinateSpace)value.selectedEntry) return; m_Space = (CoordinateSpace)value.selectedEntry; Dirty(ModificationScope.Graph); } } public CoordinateSpace space => m_Space; public override bool hasPreview { get { return true; } } public override PreviewMode previewMode { get { return PreviewMode.Preview3D; } } } }