# Vector 1 Node ## Description Defines a **Vector 1** value in the shader. If [Port](Port.md) **X** is not connected with an [Edge](Edge.md) this [Node](Node.md) defines a constant **Vector 1**. ## Ports | Name | Direction | Type | Binding | Description | |:------------ |:-------------|:-----|:---|:---| | X | Input | Vector 1 | None | Input x component value | | Out | Output | Vector 1 | None | Output value | ## Generated Code Example The following example code represents one possible outcome of this node. ``` float _Vector1_Out = X; ```