# Texture 3D Asset Node ## Description Defines a constant **Texture 3D Asset** for use in the shader. To sample the **Texture 3D Asset** it should be used in conjunction with a [Sample Texture 3D Node](Sample-Texture-3D-Node.md). When using a separate **Texture 3D Asset Node**, you can sample a **Texture 3D** twice, with different parameters, without defining the **Texture 3D** itself twice. ## Ports | Name | Direction | Type | Description | |:------------ |:-------------|:-----|:---| | Out | Output | Texture 3D | Output value | ## Controls | Name | Type | Options | Description | |:------------ |:-------------|:-----|:---| | | Object Field (Texture 3D) | | Defines the texture 3D asset from the project. | ## Generated Code Example The following example code represents one possible outcome of this node. ``` TEXTURE3D(_Texture3DAsset); SAMPLER(sampler_Texture3DAsset); ```