# Shader Graph Asset ## Description The **Shader Graph Asset** is the new **Asset** type introduced with the shader graph. You can create a **Shader Graph Asset** from the [Project Window](https://docs.unity3d.com/Manual/ProjectView.html) from the **Create** menu. For convenience there is a **Create** menu entry for **PBR Graph**, **Unlit Graph** and [Sub-graph](Sub-graph.md). They can be found in the **Shader** sub-menu. The two main graph options will create a **Shader Graph Asset** with the appropriate [Master Node](Master-Node.md). You can open the [Shader Graph Window](Shader-Graph-Window.md) by double clicking a **Shader Graph Asset** or by clicking **Open Shader Editor** in the [Inspector](https://docs.unity3d.com/Manual/UsingTheInspector.html) when the **Shader Graph Asset** is selected.