# Saturation Node ## Description Adjusts the saturation of input **In** by the amount of input **Saturation**. A **Saturation** value of 1 will return the input unaltered. A **Saturation** value of 0 will return the input completely desaturated. ## Ports | Name | Direction | Type | Binding | Description | |:------------ |:-------------|:-----|:---|:---| | In | Input | Vector 3 | None | Input value | | Saturation | Input | Vector 1 | None | Saturation value | | Out | Output | Vector 3 | None | Output value | ## Generated Code Example The following example code represents one possible outcome of this node. ``` void Unity_Saturation_float(float3 In, float Saturation, out float3 Out) { float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750)); Out = luma.xxx + Saturation.xxx * (In - luma.xxx); } ```