# Sample Cubemap Node ## Description Samples a **Cubemap** and returns a **Vector 4** color value for use in the shader. Requires **View Direction** and **Normal** inputs to sample the **Cubemap**. You can achieve a blurring effect by sampling at a different Level of Detail using the **LOD** input. You can also define a custom **Sampler State** using the **Sampler** input. ## Ports | Name | Direction | Type | Binding | Description | |:------------ |:-------------|:-----|:---|:---| | Cube | Input | Cubemap | None | Cubemap to sample | | View Dir | Input | Vector 3 | View Direction (object space) | Mesh's view direction | | Normal | Input | Vector 3 | Normal (object space) | Mesh's normal vector | | Sampler | Input | Sampler State | Default sampler state | Sampler for the **Cubemap** | | LOD | Input | Vector 1 | None | Level of detail for sampling | | Out | Output | Vector 4 | None | Output value | ## Generated Code Example The following example code represents one possible outcome of this node. ``` float4 _SampleCubemap_Out = SAMPLE_TEXTURECUBE_LOD(Cubemap, Sampler, reflect(-ViewDir, Normal), LOD); ```