# Replace Color Node ## Description Replaces values in input **In** equal to input **From** to the value of input **To**. Input **Range** can be used to define a wider range of values around input **From** to replace. Input **Fuzziness** can be used to soften the edges around the selection similar to anti-aliasing. ## Ports | Name | Direction | Type | Binding | Description | |:------------ |:-------------|:-----|:---|:---| | In | Input | Vector 3 | None | Input value | | From | Input | Vector 3 | Color | Color to replace | | To | Input | Vector 3 | Color | Color to replace with | | Range | Input | Vector 1 | None | Replace colors within this range from input **From** | | Fuzziness | Input | Vector 1 | None | Soften edges around selection | | Out | Output | Vector 3 | None | Output value | ## Generated Code Example The following example code represents one possible outcome of this node. ``` void Unity_ReplaceColor_float(float3 In, float3 From, float3 To, float Range, float Fuzziness, out float3 Out) { float Distance = distance(From, In); Out = lerp(To, In, saturate((Distance - Range) / max(Fuzziness, 1e-5f))); } ```