# Remap Node ## Description Returns a value between the x and y components of input **Out Min Max** based on the linear interpolation of the value of input **In** between the x and y components of input **In Min Max**. ## Ports | Name | Direction | Type | Description | |:------------ |:-------------|:-----|:---| | In | Input | Dynamic Vector | Input value | | In Min Max | Input | Vector 2 | Minimum and Maximum values for input interpolation | | Out Min Max | Input | Vector 2 | Minimum and Maximum values for output interpolation | | Out | Output | Dynamic Vector | Output value | ## Generated Code Example The following example code represents one possible outcome of this node. ``` void Unity_Remap_float4(float4 In, float2 InMinMax, float2 OutMinMax, out float4 Out) { Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x); } ```