# Rejection Node ## Description Returns the result of the projection of the value of input **A** onto the plane orthogonal, or perpendicular, to the value of input **B**. The value of the rejection vector is equal to the original vector, the value of input **A**, minus the value of the [Projection](Projection-Node.md) of the same inputs. ## Ports | Name | Direction | Type | Description | |:------------ |:-------------|:-----|:---| | A | Input | Dynamic Vector | First input value | | B | Input | Dynamic Vector | Second input value | | Out | Output | Dynamic Vector | Output value | ## Generated Code Example The following example code represents one possible outcome of this node. ``` void Unity_Rejection_float4(float4 A, float4 B, out float4 Out) { Out = A - (B * dot(A, B) / dot(B, B)) } ```