# Dot Product Node ## Description Returns the dot product, or scalar product, of the two input vectors **A** and **B**. The dot product is a value equal to the magnitudes of the two vectors multiplied together and then multiplied by the cosine of the angle between them. For normalized input vectors, the **Dot Product** node returns 1 if they point in exactly the same direction, -1 if they point in completely opposite directions and 0 if the vectors are perpendicular. ## Ports | Name | Direction | Type | Description | |:------------ |:-------------|:-----|:---| | A | Input | Dynamic Vector | First input value | | B | Input | Dynamic Vector | Second input value | | Out | Output | Vector 1 | Output value | ## Generated Code Example The following example code represents one possible outcome of this node. ``` void Unity_DotProduct_float4(float4 A, float4 B, out float Out) { Out = dot(A, B); } ```