# Artistic Nodes ## Adjustment |[Channel Mixer](Channel-Mixer-Node.md)| [Contrast](Contrast-Node.md) | |:---------:|:---------:| |![Image](images/ChannelMixerNodeThumb.png)|![](images/ContrastNodeThumb.png)| |Controls the amount each of the channels of input In contribute to each of the output channels.|Adjusts the contrast of input In by the amount of input Contrast.| |[**Hue**](Hue-Node.md)|[**Invert Colors**](Invert-Colors-Node.md)| |![Image](images/HueNodeThumb.png)|![Image](images/InvertColorsNodeThumb.png)| |Offsets the hue of input In by the amount of input Offset.|Inverts the colors of input In on a per channel basis.| |[**Replace Color**](Replace-Color-Node.md)|[**Saturation**](Saturation-Node.md)| |![Image](images/ReplaceColorNodeThumb.png)|![Image](images/SaturationNodeThumb.png)| |Replaces values in input In equal to input From to the value of input To.|Adjusts the saturation of input In by the amount of input Saturation.| |[**White Balance**](White-Balance-Node.md)|| |![Image](images/WhiteBalanceNodeThumb.png)|| |Adjusts the temperature and tint of input In by the amount of inputs Temperature and Tint respectively.|| ## Blend |[Blend](Blend-Node.md)| |:---------:| |![Image](images/BlendNodeThumb.png)| |Blends the value of input Blend onto input Base using the blending mode defined by parameter Mode.| ## Filter |[Dither](Dither-Node.md)| |:---------:| |![Image](images/DitherNodeThumb.png)| |Dither is an intentional form of noise used to randomize quantization error. It is used to prevent large-scale patterns such as color banding in images..| ## Mask |[Channel Mask](Channel-Mask-Node.md)| [Color Mask](Color-Mask-Node.md) | |:---------:|:---------:| |![Image](images/ChannelMaskNodeThumb.png)|![](images/ColorMaskNodeThumb.png)| |Masks values of input In on channels selected in dropdown Channels.|Creates a mask from values in input In equal to input Mask Color.| ## Normal |[Normal Blend](Normal-Blend-Node.md)| [Normal From Height](Normal-From-Height-Node.md) | |:---------:|:---------:| |![Image](images/NormalBlendNodeThumb.png)|![](images/NormalFromHeightNodeThumb.png)| |Blends two normal maps defined by inputs A and B together.|Creates a normal map from a height map defined by input Texture.| |[**Normal Strength**](Normal-Strength-Node.md)|[**Normal Unpack**](Normal-Unpack-Node.md)| |![Image](images/NormalStrengthNodeThumb.png)|![Image](images/NormalUnpackNodeThumb.png)| |Adjusts the strength of the normal map defined by input In by the amount of input Strength.|Unpacks a normal map defined by input In.| ## Utility | [Colorspace Conversion](Colorspace-Conversion-Node.md) | | :----------------------------------------------------------: | | ![Image](images/ColorspaceConversionNodeThumb.png) | | Returns the result of converting the value of input In from one colorspace space to another. |