# Arcsine Node ## Description Returns the arcsine of each component of the input **In** as a vector of the same dimension and equal length. Each component should be within the range of -Pi/2 to Pi/2. ## Ports | Name | Direction | Type | Description | |:------------ |:-------------|:-----|:---| | In | Input | Dynamic Vector | Input value | | Out | Output | Dynamic Vector | Output value | ## Generated Code Example The following example code represents one possible outcome of this node. ``` void Unity_Arcsine_float4(float4 In, out float4 Out) { Out = asin(In); } ```