# Constant Node ## Description Defines a **Vector 1** of a mathematical constant value in the shader. ## Ports | Name | Direction | Type | Binding | Description | |:------------ |:-------------|:-----|:---|:---| | Out | Output | Vector 1 | None | Output value | ## Controls | Name | Type | Options | Description | |:------------ |:-------------|:-----|:---| | Mode | Dropdown | PI, TAU, PHI, E, SQRT2 | Sets output constant value | ## Generated Code Example The following example code represents one possible outcome of this node per constant type. **PI** ``` float _Constant_PI = 3.1415926; ``` **TAU** ``` float _Constant_TAU = 6.28318530; ``` **PHI** ``` float _Constant_PHI = 1.618034; ``` **E** ``` float _Constant_E = 2.718282; ``` **SQRT2** ``` float _Constant_SQRT2 = 1.414214; ```