using System; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.LWRP { [Obsolete("LWRP -> Universal (UnityUpgradable) -> UnityEngine.Rendering.Universal.UniversalAdditionalLightData", true)] public class LWRPAdditionalLightData { } } namespace UnityEngine.Rendering.Universal { [DisallowMultipleComponent] [RequireComponent(typeof(Light))] public class UniversalAdditionalLightData : MonoBehaviour { [Tooltip("Controls the usage of pipeline settings.")] [SerializeField] bool m_UsePipelineSettings = true; public bool usePipelineSettings { get { return m_UsePipelineSettings; } set { m_UsePipelineSettings = value; } } } }