using System; using UnityEngine.Scripting.APIUpdating; using UnityEngine.Serialization; namespace UnityEngine.Rendering.LWRP { [Obsolete("LWRP -> Universal (UnityUpgradable) -> UnityEngine.Rendering.Universal.UniversalAdditionalCameraData", true)] public class LWRPAdditionalCameraData { } } namespace UnityEngine.Rendering.Universal { [MovedFrom("UnityEngine.Rendering.LWRP")] public enum CameraOverrideOption { Off, On, UsePipelineSettings, } //[Obsolete("Renderer override is no longer used, renderers are referenced by index on the pipeline asset.")] [MovedFrom("UnityEngine.Rendering.LWRP")] public enum RendererOverrideOption { Custom, UsePipelineSettings, } public enum AntialiasingMode { None, FastApproximateAntialiasing, SubpixelMorphologicalAntiAliasing, //TemporalAntialiasing } // Only used for SMAA right now public enum AntialiasingQuality { Low, Medium, High } [DisallowMultipleComponent] [RequireComponent(typeof(Camera))] [ImageEffectAllowedInSceneView] [MovedFrom("UnityEngine.Rendering.LWRP")] public class UniversalAdditionalCameraData : MonoBehaviour, ISerializationCallbackReceiver { [Tooltip("If enabled shadows will render for this camera.")] [FormerlySerializedAs("renderShadows"), SerializeField] bool m_RenderShadows = true; [Tooltip("If enabled depth texture will render for this camera bound as _CameraDepthTexture.")] [SerializeField] CameraOverrideOption m_RequiresDepthTextureOption = CameraOverrideOption.UsePipelineSettings; [Tooltip("If enabled opaque color texture will render for this camera and bound as _CameraOpaqueTexture.")] [SerializeField] CameraOverrideOption m_RequiresOpaqueTextureOption = CameraOverrideOption.UsePipelineSettings; [SerializeField] int m_RendererIndex = -1; [SerializeField] LayerMask m_VolumeLayerMask = 1; // "Default" [SerializeField] Transform m_VolumeTrigger = null; [SerializeField] bool m_RenderPostProcessing = false; [SerializeField] AntialiasingMode m_Antialiasing = AntialiasingMode.None; [SerializeField] AntialiasingQuality m_AntialiasingQuality = AntialiasingQuality.High; [SerializeField] bool m_StopNaN = false; [SerializeField] bool m_Dithering = false; // Deprecated: [FormerlySerializedAs("requiresDepthTexture"), SerializeField] bool m_RequiresDepthTexture = false; [FormerlySerializedAs("requiresColorTexture"), SerializeField] bool m_RequiresColorTexture = false; [HideInInspector] [SerializeField] float m_Version = 2; public float version => m_Version; public bool renderShadows { get => m_RenderShadows; set => m_RenderShadows = value; } public CameraOverrideOption requiresDepthOption { get => m_RequiresDepthTextureOption; set => m_RequiresDepthTextureOption = value; } public CameraOverrideOption requiresColorOption { get => m_RequiresOpaqueTextureOption; set => m_RequiresOpaqueTextureOption = value; } public bool requiresDepthTexture { get { if (m_RequiresDepthTextureOption == CameraOverrideOption.UsePipelineSettings) { UniversalRenderPipelineAsset asset = GraphicsSettings.renderPipelineAsset as UniversalRenderPipelineAsset; return asset.supportsCameraDepthTexture; } else { return m_RequiresDepthTextureOption == CameraOverrideOption.On; } } set { m_RequiresDepthTextureOption = (value) ? CameraOverrideOption.On : CameraOverrideOption.Off; } } public bool requiresColorTexture { get { if (m_RequiresOpaqueTextureOption == CameraOverrideOption.UsePipelineSettings) { UniversalRenderPipelineAsset asset = GraphicsSettings.renderPipelineAsset as UniversalRenderPipelineAsset; return asset.supportsCameraOpaqueTexture; } else { return m_RequiresOpaqueTextureOption == CameraOverrideOption.On; } } set { m_RequiresOpaqueTextureOption = (value) ? CameraOverrideOption.On : CameraOverrideOption.Off; } } public ScriptableRenderer scriptableRenderer { get => UniversalRenderPipeline.asset.GetRenderer(m_RendererIndex); } public void SetRenderer(int index) { m_RendererIndex = index; } public LayerMask volumeLayerMask { get => m_VolumeLayerMask; set => m_VolumeLayerMask = value; } public Transform volumeTrigger { get => m_VolumeTrigger; set => m_VolumeTrigger = value; } public bool renderPostProcessing { get => m_RenderPostProcessing; set => m_RenderPostProcessing = value; } public AntialiasingMode antialiasing { get => m_Antialiasing; set => m_Antialiasing = value; } public AntialiasingQuality antialiasingQuality { get => m_AntialiasingQuality; set => m_AntialiasingQuality = value; } public bool stopNaN { get => m_StopNaN; set => m_StopNaN = value; } public bool dithering { get => m_Dithering; set => m_Dithering = value; } public void OnBeforeSerialize() { } public void OnAfterDeserialize() { if (version <= 1) { m_RequiresDepthTextureOption = (m_RequiresDepthTexture) ? CameraOverrideOption.On : CameraOverrideOption.Off; m_RequiresOpaqueTextureOption = (m_RequiresColorTexture) ? CameraOverrideOption.On : CameraOverrideOption.Off; } } } }