# Upgrading your shaders If your Project uses shaders from the built-in render pipeline, and you want to [switch your Project to use the Universal Render Pipeline instead](installing-universalrp-into-an-existing-project), you must convert those Shaders to the UniversalRP Shaders. This is because built-in Lit shaders are not compatible with UniversalRP Shaders. For an overview of the mapping between built-in shaders and UniversalRP Shaders, see [Shader mappings](#shader-mappings). To upgrade built-in Shaders: 1. Open your Project in Unity, and go to __Edit__ > __Render Pipeline__ > **Universal Render Pipeline**. 2. According to your needs, select either __Upgrade Project Materials to UniversalRP Materials__ or __Upgrade Selected Materials to UniversalRP Materials__. **Note:** These changes cannot be undone. Backup your Project before you upgrade it. **Tip:** If the Preview thumbnails in Project View are incorrect after you've upgraded, try right-clicking anywhere in the Project View window and selecting __Reimport All__. For [SpeedTree](https://docs.unity3d.com/Manual/SpeedTree.html) Shaders, Unity does not re-generate Materials when you re-import them, unless you click the **Generate Materials** or **Apply & Generate Materials** button. ## Shader mappings The table below shows which UniversalRP shaders the Unity built-in shaders convert to when you run the shader upgrader. | Unity built-in shader | Universal Render Pipeline shader | | ------------------------------------------------- | ------------------------------------------- | | Standard | Universal Render Pipeline/Lit | | Standard (Specular Setup) | Universal Render Pipeline/Lit | | Standard Terrain | Universal Render Pipeline/Terrain/Lit | | Particles/Standard Surface | Universal Render Pipeline/Particles/Lit | | Particles/Standard Unlit | Universal Render Pipeline/Particles/Unlit | | Mobile/Diffuse | Universal Render Pipeline/Simple Lit | | Mobile/Bumped Specular | Universal Render Pipeline/Simple Lit | | Mobile/Bumped Specular(1 Directional Light) | Universal Render Pipeline/Simple Lit | | Mobile/Unlit (Supports Lightmap) | Universal Render Pipeline/Simple Lit | | Mobile/VertexLit | Universal Render Pipeline/Simple Lit | | Legacy Shaders/Diffuse | Universal Render Pipeline/Simple Lit | | Legacy Shaders/Specular | Universal Render Pipeline/Simple Lit | | Legacy Shaders/Bumped Diffuse | Universal Render Pipeline/Simple Lit | | Legacy Shaders/Bumped Specular | Universal Render Pipeline/Simple Lit | | Legacy Shaders/Self-Illumin/Diffuse | Universal Render Pipeline/Simple Lit | | Legacy Shaders/Self-Illumin/Bumped Diffuse | Universal Render Pipeline/Simple Lit | | Legacy Shaders/Self-Illumin/Specular | Universal Render Pipeline/Simple Lit | | Legacy Shaders/Self-Illumin/Bumped Specular | Universal Render Pipeline/Simple Lit | | Legacy Shaders/Transparent/Diffuse | Universal Render Pipeline/Simple Lit | | Legacy Shaders/Transparent/Specular | Universal Render Pipeline/Simple Lit | | Legacy Shaders/Transparent/Bumped Diffuse | Universal Render Pipeline/Simple Lit | | Legacy Shaders/Transparent/Bumped Specular | Universal Render Pipeline/Simple Lit | | Legacy Shaders/Transparent/Cutout/Diffuse | Universal Render Pipeline/Simple Lit | | Legacy Shaders/Transparent/Cutout/Specular | Universal Render Pipeline/Simple Lit | | Legacy Shaders/Transparent/Cutout/Bumped Diffuse | Universal Render Pipeline/Simple Lit | | Legacy Shaders/Transparent/Cutout/Bumped Specular | Universal Render Pipeline/Simple Lit |