using UnityEngine;
namespace BoatAttack
{
public class VegetationSystem : MonoBehaviour
{
private MaterialPropertyBlock _props; // material propery block for instance value setting
private static readonly int Position = Shader.PropertyToID("_Position");
void Start()
{
_props = new MaterialPropertyBlock();
SetProperties(transform);
}
///
/// Sets the properties for the vegetations shader
///
/// Transform to use
private void SetProperties(Transform t)
{
foreach (Transform child in t)
{
var rend = child.gameObject.GetComponent();
if (rend)
{
_props.SetVector(Position, child.position);
rend.SetPropertyBlock(_props);
}
if (child.childCount > 0)
SetProperties(child);
}
}
}
}