# Color Adjustments Use this effect to tweak the overall tone, brightness, and contrast of the final rendered image. ## Using Color Adjustments **Color Adjustments** uses the [Volume](Volumes.html) framework, so to enable and modify **Color Adjustments** properties, you must add a **Color Adjustments** override to a [Volume](Volumes.html) in your Scene. To add **Color Adjustments** to a Volume: 1. In the Scene or Hierarchy view, select a GameObject that contains a Volume component to view it in the Inspector. 2. In the Inspector, navigate to **Add Override > Post-processing** and click on **Color Adjustments**. Universal RP now applies **Color Adjustments** to any Camera this Volume affects. ## Properties ![](Images/Post-processingColorAdjustments1.png) | **Property** | **Description** | | ----------------- | ------------------------------------------------------------ | | **Post Exposure** | Adjusts the overall exposure of the Scene in EV (not EV100). Universal RP applies this after the HDR effect and before tonemapping, which means that it does not affect previous effects in the chain. | | **Contrast** | Use the slider to expand or shrink the overall range of tonal values. Larger positive values expand the tonal range and lower negative values shrink the tonal range. | | **Color Filter** | Use the color picker to select which color the Color Adjustment effect should use to multiply the render and tint the result. | | **Hue Shift** | Use the slider to shift the hue of all colors. | | **Saturation** | Use the slider to push the intensity of all colors. |