using System.IO; using System.Linq; using UnityEngine; namespace UnityEditor { internal static class DefaultShaderIncludes { public static string GetAssetsPackagePath() { var packageDirectories = Directory.GetDirectories(Application.dataPath, "com.unity.shadergraph", SearchOption.AllDirectories); return packageDirectories.Length == 0 ? null : Path.GetFullPath(packageDirectories.First()); } } }