/* THIS FILE IS FROM GRAPHVIEW BUT CONTAINS MODIFICATIONS */ ShaderPort { height: 24px; align-items: center; padding-left: 4px; padding-right: 4px; --port-color: rgb(200, 200, 200); --disabled-port-color: rgb(70, 70, 70); } ShaderPort.input { flex-direction: row; } ShaderPort.output { flex-direction: row-reverse; } ShaderPort > #connector { border-color: rgb(70, 70, 70); background-color: #212121; width: 8px; height: 8px; border-radius: 8px; align-items: center; justify-content: center; margin-left: 4px; margin-right: 4px; border-left-width: 1px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; } ShaderPort > #connector:hover { border-color: #f0f0f0 } ShaderPort > #connector > #cap { background-color: #212121; width: 4px; height: 4px; border-radius: 4px; } ShaderPort > #connector > #cap:hover { background-color: #f0f0f0; } ShaderPort > #connector.portHighlight { border-color: #f0f0f0; } ShaderPort > #type { color: #c1c1c1; font-size: 11px; height: 16px; padding-left: 0; padding-right: 0; margin-left: 4px; margin-right: 4px; margin-top: 4px; } ShaderPort.input > #type { -unity-text-align: middle-left; } ShaderPort.output > #type { -unity-text-align:middle-right; } /*******************************/ /* ShaderPorts colors by types */ /*******************************/ ShaderPort.typeTexture { --port-color:#FF8B8B; } ShaderPort.typeTexture2D { /* Same as typeTexture */ --port-color:#FF8B8B; } ShaderPort.typeTexture2DArray { /* Same as typeTexture */ --port-color:#FF8B8B; } ShaderPort.typeTexture3D { /* Same as typeTexture */ --port-color:#FF8B8B; } ShaderPort.typeCubemap { /* Same as typeTexture */ --port-color:#FF8B8B; } ShaderPort.typeGraphScript { /* Todo: there is no such type in Unity atm */ --port-color:#E681BA; } ShaderPort.typeFloat4 { --port-color:#FBCBF4; } ShaderPort.typeVector4 { /* Same as typeFloat4 */ --port-color:#FBCBF4; } ShaderPort.typeQuaternion { /* Same as typeFloat4 */ --port-color:#FBCBF4; } ShaderPort.typeColor { /* Same as typeFloat4 */ --port-color:#FBCBF4; } ShaderPort.typeInt { --port-color:#9481E6; } ShaderPort.typeInt32 { /* Same as typeInt */ --port-color:#9481E6; } /* TEMP STUFF THAT SHOULD ACTUALLY STAY IN GRAPHVIEW */ ShaderPort.typeInt64 { /* Same as typeInt */ /* todo we might want to differentiate that from int32 */ --port-color:#9481E6; } ShaderPort.typeBoolean { --port-color:#9481E6; } ShaderPort.typeMatrix { --port-color:#8FC1DF; } ShaderPort.typeMatrix4x4 { /* Same as typeMatrix */ --port-color:#8FC1DF; } ShaderPort.typeGameObject { --port-color:#8FC1DF; } ShaderPort.typeFloat { --port-color:#84E4E7; } ShaderPort.typeFloat1 { /* Same as typeFloat */ --port-color:#84E4E7; } ShaderPort.typeSingle { /* Same as typeFloat */ --port-color:#84E4E7; } ShaderPort.typeDouble { /* Same as typeFloat */ /* todo we might want to differentiate that from float */ --port-color:#84E4E7; } ShaderPort.typeFloat2 { --port-color:#9AEF92; } ShaderPort.typeVector2 { /* Same as typeFloat2 */ --port-color:#9AEF92; } ShaderPort.typeComponent { --port-color:#C9F774; } ShaderPort.typeFloat3 { --port-color:#F6FF9A; } ShaderPort.typeVector3 { /* Same as typeFloat3 */ --port-color:#F6FF9A; } ShaderPort.typeString { --port-color:#FCD76E; }