using System; using UnityEditor.ShaderGraph; namespace UnityEditor.Graphing { interface ISlot : IEquatable { int id { get; } string displayName { get; set; } bool isInputSlot { get; } bool isOutputSlot { get; } int priority { get; set; } SlotReference slotReference { get; } AbstractMaterialNode owner { get; set; } bool hidden { get; set; } } }