using System; using UnityEditor.Graphing; using UnityEngine; namespace UnityEditor.ShaderGraph { [Serializable] class Vector4ShaderProperty : VectorShaderProperty { public Vector4ShaderProperty() { displayName = "Vector4"; } public override PropertyType propertyType => PropertyType.Vector4; public override AbstractMaterialNode ToConcreteNode() { var node = new Vector4Node(); node.FindInputSlot(Vector4Node.InputSlotXId).value = value.x; node.FindInputSlot(Vector4Node.InputSlotYId).value = value.y; node.FindInputSlot(Vector4Node.InputSlotZId).value = value.z; node.FindInputSlot(Vector4Node.InputSlotWId).value = value.w; return node; } public override PreviewProperty GetPreviewMaterialProperty() { return new PreviewProperty(propertyType) { name = referenceName, vector4Value = value }; } public override ShaderInput Copy() { return new Vector4ShaderProperty() { displayName = displayName, hidden = hidden, value = value }; } } }