using System; using UnityEditor.Graphing; using UnityEngine; namespace UnityEditor.ShaderGraph { [Serializable] class Vector2ShaderProperty : VectorShaderProperty { public Vector2ShaderProperty() { displayName = "Vector2"; } public override PropertyType propertyType => PropertyType.Vector2; public override AbstractMaterialNode ToConcreteNode() { var node = new Vector2Node(); node.FindInputSlot(Vector2Node.InputSlotXId).value = value.x; node.FindInputSlot(Vector2Node.InputSlotYId).value = value.y; return node; } public override PreviewProperty GetPreviewMaterialProperty() { return new PreviewProperty(propertyType) { name = referenceName, vector4Value = value }; } public override ShaderInput Copy() { return new Vector2ShaderProperty() { displayName = displayName, hidden = hidden, value = value }; } } }