using System; using System.Collections.Generic; using UnityEditor.Graphing; using UnityEditor.ShaderGraph.Drawing.Slots; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.ShaderGraph { [Serializable] class GradientInputMaterialSlot : GradientMaterialSlot, IMaterialSlotHasValue { [SerializeField] Gradient m_Value = new Gradient(); [SerializeField] Gradient m_DefaultValue = new Gradient(); public GradientInputMaterialSlot() { } public GradientInputMaterialSlot( int slotId, string displayName, string shaderOutputName, ShaderStageCapability stageCapability = ShaderStageCapability.All, bool hidden = false) : base(slotId, displayName, shaderOutputName, SlotType.Input, stageCapability, hidden) { } public Gradient value { get { return m_Value; } set { m_Value = value; } } public Gradient defaultValue { get { return m_DefaultValue; } } public override VisualElement InstantiateControl() { return new GradientSlotControlView(this); } public override string GetDefaultValue(GenerationMode generationMode) { var matOwner = owner as AbstractMaterialNode; if (matOwner == null) throw new Exception(string.Format("Slot {0} either has no owner, or the owner is not a {1}", this, typeof(AbstractMaterialNode))); if (generationMode.IsPreview()) return GradientUtil.GetGradientForPreview(matOwner.GetVariableNameForSlot(id)); return ConcreteSlotValueAsVariable(); } protected override string ConcreteSlotValueAsVariable() { return GradientUtil.GetGradientValue(value, ""); } public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode) { var matOwner = owner as AbstractMaterialNode; if (matOwner == null) throw new Exception(string.Format("Slot {0} either has no owner, or the owner is not a {1}", this, typeof(AbstractMaterialNode))); if (generationMode != GenerationMode.Preview) return; GradientUtil.GetGradientPropertiesForPreview(properties, matOwner.GetVariableNameForSlot(id), value); } public override void GetPreviewProperties(List properties, string name) { properties.Add(new PreviewProperty(PropertyType.Gradient) { name = name, gradientValue = value }); } public override void CopyValuesFrom(MaterialSlot foundSlot) { var slot = foundSlot as GradientInputMaterialSlot; if (slot != null) value = slot.value; } } }