using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.ShaderGraph.Editor.Tests")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor")] [assembly: InternalsVisibleTo("Unity.ShaderGraph.GraphicsTests")] [assembly: InternalsVisibleTo("Unity.ShaderGraph.Editor.GraphicsTests")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Editor")]