#ifndef UNIVERSAL_UNLIT_INPUT_INCLUDED #define UNIVERSAL_UNLIT_INPUT_INCLUDED #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl" CBUFFER_START(UnityPerMaterial) float4 _BaseMap_ST; half4 _BaseColor; half _Cutoff; half _Glossiness; half _Metallic; CBUFFER_END #endif