using System; namespace UnityEngine.Rendering.Universal { [Serializable, VolumeComponentMenu("Post-processing/Chromatic Aberration")] public sealed class ChromaticAberration : VolumeComponent, IPostProcessComponent { [Tooltip("Amount of tangential distortion.")] public ClampedFloatParameter intensity = new ClampedFloatParameter(0f, 0f, 1f); public bool IsActive() => intensity.value > 0f; public bool IsTileCompatible() => false; } }