using UnityEngine.Rendering.Universal; namespace UnityEditor.Rendering.Universal { [CanEditMultipleObjects] // Disable the GUI for additional camera data [CustomEditor(typeof(UniversalAdditionalCameraData))] class UniversalAdditionalCameraDataEditor : Editor { public override void OnInspectorGUI() { } [MenuItem("CONTEXT/LWRPAdditionalCameraData/Remove Component")] static void RemoveComponent(MenuCommand command) { if (EditorUtility.DisplayDialog("Remove Component?", "Are you sure you want to remove this component? If you do, you will lose some settings.", "Remove", "Cancel")) { Undo.DestroyObjectImmediate(command.context); } } } }