# SpeedTree Shaders in UniversalRP The Universal Render Pipeline uses the SpeedTree system for tree Shaders. To read more about that, [read the SpeedTree documentation in the Unity main manual](https://docs.unity3d.com/Manual/SpeedTree.html). When you use SpeedTree Shaders in UniversalRP, keep the following in mind: * There is no Global Illumination on trees in UniversalRP. * Trees cannot receive shadows in UniversalRP. * In UniversalRP, you can configure whether lights should be per vertex of per pixel in the [UniversalRP Asset](universalrp-asset.md).