* [About UniversalRP](index.md) * [Getting started with UniversalRP](getting-started-with-universalrp.md) * [Creating a new Project with UniversalRP](creating-a-new-project-with-universalrp.md) * [Upgrading your existing Project to use UniversalRP](installing-universalrp-into-an-existing-project.md) * [Configuring UniversalRP for use](configuring-universalrp-for-use.md) * [Inside UniversalRP](inside-universalrp.md) * [The UniversalRP Asset](universalrp-asset.md) * [Shader stripping](shader-stripping.md) * [Built-in/UniversalRP comparison](universalrp-builtin-feature-comparison.md) * [Shading Models in UniversalRP](shading-model.md) * [Rendering in UniversalRP](rendering-in-universalrp.md) * [Post-processing in UniversalRP](integration-with-post-processing.md) * [Shaders in UniversalRP](shaders-in-universalrp.md) * [Lit](lit-shader.md) * [Simple Lit](simple-lit-shader.md) * [Baked Lit](baked-lit-shader.md) * [Unlit](unlit-shader.md) * [Particles Lit](particles-lit-shader.md) * [Particles Simple Lit](particles-simple-lit-shader.md) * [Particles Unlit](particles-unlit-shader.md) * [Upgrading shaders](upgrading-your-shaders.md) * [2D in UniversalRP](2d-index.md) * [Requirements and setup](Setup.md) * [Preparing and upgrading](PrepShader.md) * [Normal map and mask Textures](SecondaryTextures.md) * [2D Lights Properties](2DLightProperties.md) * [Light Types](LightTypes.md) * [Configuring the 2D Renderer Asset](2DRendererData_overview.md) * [HDR Emulation Scale](HDREmulationScale.md) * [Light Blend Styles](LightBlendStyles.md) * [2D with Shader Graph](ShaderGraph.md) * [Frequently asked questions (FAQ)](faq.md)