# Requirements and Set-up of materials and Shader ## Required Installations - __Universal Render Pipeline__ version 6.7 or higher (available via the Package Manager) - __Unity 2019.2.0b1__ or later ## Configuring the 2D Renderer ![](images\image_2.png) 1. Create a new __Pipeline Asset__ by going to the __Assets__ menu and selecting __Create > Rendering > Universal Render Pipeline > Pipeline Asset__ 2. Create a new __2D Renderer__ by going to the Assets menu and selecting __Create > Rendering > Universal Render Pipeline > 2D Renderer__ ![](images\image_3.png) 3. Select the __Pipeline Asset__ and set its __Renderer Type__ to __Custom__. 4. Drag the __2D Renderer__ Asset onto the Data box, or select the circle icon to the right of the box to open the __Select Object__ window, then select the __2D Renderer__ Asset from the list. ![](images\image_4.png) 5. Go to __Edit > Project Settings__, and select the __Graphics__ category. Set the __Scriptable Render Pipeline Settings __to your created __Pipeline Asset __by dragging the Asset directly onto the box, or by selecting the circle icon to the right of the box to open the __Select Object__ window and selecting the Asset from the list. The __2D Renderer__ should now be configured for your Project. **Note:** If you have the experimental 2D Renderer enabled, some of the options related to 3D rendering in the UniversalRP Asset don't have any impact on your final app or game.