using UnityEditor; using UnityEngine; using Cinemachine.Utility; using System.Collections.Generic; namespace Cinemachine.Editor { [CustomEditor(typeof(CinemachineMixingCamera))] internal sealed class CinemachineMixingCameraEditor : CinemachineVirtualCameraBaseEditor { protected override List GetExcludedPropertiesInInspector() { List excluded = base.GetExcludedPropertiesInInspector(); for (int i = 0; i < CinemachineMixingCamera.MaxCameras; ++i) excluded.Add(WeightPropertyName(i)); return excluded; } static string WeightPropertyName(int i) { return "m_Weight" + i; } public override void OnInspectorGUI() { BeginInspector(); DrawHeaderInInspector(); DrawRemainingPropertiesInInspector(); float totalWeight = 0; CinemachineVirtualCameraBase[] children = Target.ChildCameras; int numCameras = Mathf.Min(CinemachineMixingCamera.MaxCameras, children.Length); for (int i = 0; i < numCameras; ++i) if (children[i].isActiveAndEnabled) totalWeight += Target.GetWeight(i); if (numCameras == 0) EditorGUILayout.HelpBox("There are no Virtual Camera children", MessageType.Warning); else { EditorGUILayout.Separator(); EditorGUILayout.LabelField("Child Camera Weights", EditorStyles.boldLabel); for (int i = 0; i < numCameras; ++i) { SerializedProperty prop = serializedObject.FindProperty(WeightPropertyName(i)); if (prop != null) EditorGUILayout.PropertyField(prop, new GUIContent(children[i].Name)); } serializedObject.ApplyModifiedProperties(); if (totalWeight <= UnityVectorExtensions.Epsilon) EditorGUILayout.HelpBox("No input channels are active", MessageType.Warning); if (children.Length > numCameras) EditorGUILayout.HelpBox( "There are " + children.Length + " child cameras. A maximum of " + numCameras + " is supported.", MessageType.Warning); // Camera proportion indicator EditorGUILayout.Separator(); EditorGUILayout.LabelField("Mix Result", EditorStyles.boldLabel); DrawProportionIndicator(children, numCameras, totalWeight); } // Extensions DrawExtensionsWidgetInInspector(); } void DrawProportionIndicator( CinemachineVirtualCameraBase[] children, int numCameras, float totalWeight) { GUIStyle style = EditorStyles.centeredGreyMiniLabel; Color bkg = new Color(0.27f, 0.27f, 0.27f); // ack! no better way than this? Color fg = Color.Lerp(CinemachineBrain.GetSoloGUIColor(), bkg, 0.8f); float totalHeight = (style.lineHeight + style.margin.vertical) * numCameras; Rect r = EditorGUILayout.GetControlRect(true, totalHeight); r.height /= numCameras; r.height -= 1; float fullWidth = r.width; for (int i = 0; i < numCameras; ++i) { float p = 0; string label = children[i].Name; if (totalWeight > UnityVectorExtensions.Epsilon) { if (children[i].isActiveAndEnabled) p = Target.GetWeight(i) / totalWeight; else label += " (disabled)"; } r.width = fullWidth * p; EditorGUI.DrawRect(r, fg); Rect r2 = r; r2.x += r.width; r2.width = fullWidth - r.width; EditorGUI.DrawRect(r2, bkg); r.width = fullWidth; EditorGUI.LabelField(r, label, style); r.y += r.height + 1; } } } }