using System.Collections.Generic; using UnityEditor; namespace Cinemachine.Editor { [CustomEditor(typeof(CinemachineExternalCamera))] internal class CinemachineExternalCameraEditor : CinemachineVirtualCameraBaseEditor { protected override List GetExcludedPropertiesInInspector() { List excluded = base.GetExcludedPropertiesInInspector(); excluded.Add("Extensions"); return excluded; } } }