using System.Collections.Generic; using System.IO; using System.Linq; using UnityEditor.IMGUI.Controls; using UnityEditor.SceneManagement; using UnityEditorInternal; using UnityEngine.AI; using UnityEngine; namespace UnityEditor.AI { [CanEditMultipleObjects] [CustomEditor(typeof(NavMeshSurface))] class NavMeshSurfaceEditor : Editor { SerializedProperty m_AgentTypeID; SerializedProperty m_BuildHeightMesh; SerializedProperty m_Center; SerializedProperty m_CollectObjects; SerializedProperty m_DefaultArea; SerializedProperty m_LayerMask; SerializedProperty m_OverrideTileSize; SerializedProperty m_OverrideVoxelSize; SerializedProperty m_Size; SerializedProperty m_TileSize; SerializedProperty m_UseGeometry; SerializedProperty m_VoxelSize; class Styles { public readonly GUIContent m_LayerMask = new GUIContent("Include Layers"); public readonly GUIContent m_ShowInputGeom = new GUIContent("Show Input Geom"); public readonly GUIContent m_ShowVoxels = new GUIContent("Show Voxels"); public readonly GUIContent m_ShowRegions = new GUIContent("Show Regions"); public readonly GUIContent m_ShowRawContours = new GUIContent("Show Raw Contours"); public readonly GUIContent m_ShowContours = new GUIContent("Show Contours"); public readonly GUIContent m_ShowPolyMesh = new GUIContent("Show Poly Mesh"); public readonly GUIContent m_ShowPolyMeshDetail = new GUIContent("Show Poly Mesh Detail"); } struct AsyncBakeOperation { public NavMeshSurface surface; public NavMeshData bakeData; public AsyncOperation bakeOperation; } static List s_BakeOperations = new List(); static Styles s_Styles; static bool s_ShowDebugOptions; static Color s_HandleColor = new Color(127f, 214f, 244f, 100f) / 255; static Color s_HandleColorSelected = new Color(127f, 214f, 244f, 210f) / 255; static Color s_HandleColorDisabled = new Color(127f * 0.75f, 214f * 0.75f, 244f * 0.75f, 100f) / 255; BoxBoundsHandle m_BoundsHandle = new BoxBoundsHandle(); bool editingCollider { get { return EditMode.editMode == EditMode.SceneViewEditMode.Collider && EditMode.IsOwner(this); } } void OnEnable() { m_AgentTypeID = serializedObject.FindProperty("m_AgentTypeID"); m_BuildHeightMesh = serializedObject.FindProperty("m_BuildHeightMesh"); m_Center = serializedObject.FindProperty("m_Center"); m_CollectObjects = serializedObject.FindProperty("m_CollectObjects"); m_DefaultArea = serializedObject.FindProperty("m_DefaultArea"); m_LayerMask = serializedObject.FindProperty("m_LayerMask"); m_OverrideTileSize = serializedObject.FindProperty("m_OverrideTileSize"); m_OverrideVoxelSize = serializedObject.FindProperty("m_OverrideVoxelSize"); m_Size = serializedObject.FindProperty("m_Size"); m_TileSize = serializedObject.FindProperty("m_TileSize"); m_UseGeometry = serializedObject.FindProperty("m_UseGeometry"); m_VoxelSize = serializedObject.FindProperty("m_VoxelSize"); NavMeshVisualizationSettings.showNavigation++; } void OnDisable() { NavMeshVisualizationSettings.showNavigation--; } static string GetAndEnsureTargetPath(NavMeshSurface surface) { // Create directory for the asset if it does not exist yet. var activeScenePath = surface.gameObject.scene.path; var targetPath = "Assets"; if (!string.IsNullOrEmpty(activeScenePath)) targetPath = Path.Combine(Path.GetDirectoryName(activeScenePath), Path.GetFileNameWithoutExtension(activeScenePath)); if (!Directory.Exists(targetPath)) Directory.CreateDirectory(targetPath); return targetPath; } static void CreateNavMeshAsset(NavMeshSurface surface) { var targetPath = GetAndEnsureTargetPath(surface); var combinedAssetPath = Path.Combine(targetPath, "NavMesh-" + surface.name + ".asset"); combinedAssetPath = AssetDatabase.GenerateUniqueAssetPath(combinedAssetPath); AssetDatabase.CreateAsset(surface.navMeshData, combinedAssetPath); } static NavMeshData GetNavMeshAssetToDelete(NavMeshSurface navSurface) { var prefabType = PrefabUtility.GetPrefabType(navSurface); if (prefabType == PrefabType.PrefabInstance || prefabType == PrefabType.DisconnectedPrefabInstance) { // Don't allow deleting the asset belonging to the prefab parent var parentSurface = PrefabUtility.GetPrefabObject(navSurface) as NavMeshSurface; if (parentSurface && navSurface.navMeshData == parentSurface.navMeshData) return null; } return navSurface.navMeshData; } void ClearSurface(NavMeshSurface navSurface) { var assetToDelete = GetNavMeshAssetToDelete(navSurface); navSurface.RemoveData(); navSurface.navMeshData = null; EditorUtility.SetDirty(navSurface); if (assetToDelete) { AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(assetToDelete)); EditorSceneManager.MarkSceneDirty(navSurface.gameObject.scene); } } Bounds GetBounds() { var navSurface = (NavMeshSurface)target; return new Bounds(navSurface.transform.position, navSurface.size); } public override void OnInspectorGUI() { if (s_Styles == null) s_Styles = new Styles(); serializedObject.Update(); var bs = NavMesh.GetSettingsByID(m_AgentTypeID.intValue); if (bs.agentTypeID != -1) { // Draw image const float diagramHeight = 80.0f; Rect agentDiagramRect = EditorGUILayout.GetControlRect(false, diagramHeight); NavMeshEditorHelpers.DrawAgentDiagram(agentDiagramRect, bs.agentRadius, bs.agentHeight, bs.agentClimb, bs.agentSlope); } NavMeshComponentsGUIUtility.AgentTypePopup("Agent Type", m_AgentTypeID); EditorGUILayout.Space(); EditorGUILayout.PropertyField(m_CollectObjects); if ((CollectObjects)m_CollectObjects.enumValueIndex == CollectObjects.Volume) { EditorGUI.indentLevel++; EditMode.DoEditModeInspectorModeButton(EditMode.SceneViewEditMode.Collider, "Edit Volume", EditorGUIUtility.IconContent("EditCollider"), GetBounds, this); EditorGUILayout.PropertyField(m_Size); EditorGUILayout.PropertyField(m_Center); EditorGUI.indentLevel--; } else { if (editingCollider) EditMode.QuitEditMode(); } EditorGUILayout.PropertyField(m_LayerMask, s_Styles.m_LayerMask); EditorGUILayout.PropertyField(m_UseGeometry); EditorGUILayout.Space(); EditorGUILayout.Space(); m_OverrideVoxelSize.isExpanded = EditorGUILayout.Foldout(m_OverrideVoxelSize.isExpanded, "Advanced"); if (m_OverrideVoxelSize.isExpanded) { EditorGUI.indentLevel++; NavMeshComponentsGUIUtility.AreaPopup("Default Area", m_DefaultArea); // Override voxel size. EditorGUILayout.PropertyField(m_OverrideVoxelSize); using (new EditorGUI.DisabledScope(!m_OverrideVoxelSize.boolValue || m_OverrideVoxelSize.hasMultipleDifferentValues)) { EditorGUI.indentLevel++; EditorGUILayout.PropertyField(m_VoxelSize); if (!m_OverrideVoxelSize.hasMultipleDifferentValues) { if (!m_AgentTypeID.hasMultipleDifferentValues) { float voxelsPerRadius = m_VoxelSize.floatValue > 0.0f ? (bs.agentRadius / m_VoxelSize.floatValue) : 0.0f; EditorGUILayout.LabelField(" ", voxelsPerRadius.ToString("0.00") + " voxels per agent radius", EditorStyles.miniLabel); } if (m_OverrideVoxelSize.boolValue) EditorGUILayout.HelpBox("Voxel size controls how accurately the navigation mesh is generated from the level geometry. A good voxel size is 2-4 voxels per agent radius. Making voxel size smaller will increase build time.", MessageType.None); } EditorGUI.indentLevel--; } // Override tile size EditorGUILayout.PropertyField(m_OverrideTileSize); using (new EditorGUI.DisabledScope(!m_OverrideTileSize.boolValue || m_OverrideTileSize.hasMultipleDifferentValues)) { EditorGUI.indentLevel++; EditorGUILayout.PropertyField(m_TileSize); if (!m_TileSize.hasMultipleDifferentValues && !m_VoxelSize.hasMultipleDifferentValues) { float tileWorldSize = m_TileSize.intValue * m_VoxelSize.floatValue; EditorGUILayout.LabelField(" ", tileWorldSize.ToString("0.00") + " world units", EditorStyles.miniLabel); } if (!m_OverrideTileSize.hasMultipleDifferentValues) { if (m_OverrideTileSize.boolValue) EditorGUILayout.HelpBox("Tile size controls the how local the changes to the world are (rebuild or carve). Small tile size allows more local changes, while potentially generating more data in overal.", MessageType.None); } EditorGUI.indentLevel--; } // Height mesh using (new EditorGUI.DisabledScope(true)) { EditorGUILayout.PropertyField(m_BuildHeightMesh); } EditorGUILayout.Space(); EditorGUI.indentLevel--; } EditorGUILayout.Space(); serializedObject.ApplyModifiedProperties(); var hadError = false; var multipleTargets = targets.Length > 1; foreach (NavMeshSurface navSurface in targets) { var settings = navSurface.GetBuildSettings(); // Calculating bounds is potentially expensive when unbounded - so here we just use the center/size. // It means the validation is not checking vertical voxel limit correctly when the surface is set to something else than "in volume". var bounds = new Bounds(Vector3.zero, Vector3.zero); if (navSurface.collectObjects == CollectObjects.Volume) { bounds = new Bounds(navSurface.center, navSurface.size); } var errors = settings.ValidationReport(bounds); if (errors.Length > 0) { if (multipleTargets) EditorGUILayout.LabelField(navSurface.name); foreach (var err in errors) { EditorGUILayout.HelpBox(err, MessageType.Warning); } GUILayout.BeginHorizontal(); GUILayout.Space(EditorGUIUtility.labelWidth); if (GUILayout.Button("Open Agent Settings...", EditorStyles.miniButton)) NavMeshEditorHelpers.OpenAgentSettings(navSurface.agentTypeID); GUILayout.EndHorizontal(); hadError = true; } } if (hadError) EditorGUILayout.Space(); using (new EditorGUI.DisabledScope(Application.isPlaying || m_AgentTypeID.intValue == -1)) { GUILayout.BeginHorizontal(); GUILayout.Space(EditorGUIUtility.labelWidth); if (GUILayout.Button("Clear")) { foreach (NavMeshSurface s in targets) ClearSurface(s); SceneView.RepaintAll(); } if (GUILayout.Button("Bake")) { // Remove first to avoid double registration of the callback EditorApplication.update -= UpdateAsyncBuildOperations; EditorApplication.update += UpdateAsyncBuildOperations; foreach (NavMeshSurface surf in targets) { var oper = new AsyncBakeOperation(); oper.bakeData = InitializeBakeData(surf); oper.bakeOperation = surf.UpdateNavMesh(oper.bakeData); oper.surface = surf; s_BakeOperations.Add(oper); } } GUILayout.EndHorizontal(); } // Show progress for the selected targets for (int i = s_BakeOperations.Count - 1; i >= 0; --i) { if (!targets.Contains(s_BakeOperations[i].surface)) continue; var oper = s_BakeOperations[i].bakeOperation; if (oper == null) continue; var p = oper.progress; if (oper.isDone) { SceneView.RepaintAll(); continue; } GUILayout.BeginHorizontal(); if (GUILayout.Button("Cancel", EditorStyles.miniButton)) { var bakeData = s_BakeOperations[i].bakeData; UnityEngine.AI.NavMeshBuilder.Cancel(bakeData); s_BakeOperations.RemoveAt(i); } EditorGUI.ProgressBar(EditorGUILayout.GetControlRect(), p, "Baking: " + (int)(100 * p) + "%"); if (p <= 1) Repaint(); GUILayout.EndHorizontal(); } } static NavMeshData InitializeBakeData(NavMeshSurface surface) { var emptySources = new List(); var emptyBounds = new Bounds(); return UnityEngine.AI.NavMeshBuilder.BuildNavMeshData(surface.GetBuildSettings(), emptySources, emptyBounds , surface.transform.position, surface.transform.rotation); } static void UpdateAsyncBuildOperations() { foreach (var oper in s_BakeOperations) { if (oper.surface == null || oper.bakeOperation == null) continue; if (oper.bakeOperation.isDone) { var surface = oper.surface; var delete = GetNavMeshAssetToDelete(surface); if (delete != null) AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(delete)); surface.RemoveData(); surface.navMeshData = oper.bakeData; if (surface.isActiveAndEnabled) surface.AddData(); CreateNavMeshAsset(surface); EditorSceneManager.MarkSceneDirty(surface.gameObject.scene); } } s_BakeOperations.RemoveAll(o => o.bakeOperation == null || o.bakeOperation.isDone); if (s_BakeOperations.Count == 0) EditorApplication.update -= UpdateAsyncBuildOperations; } [DrawGizmo(GizmoType.Selected | GizmoType.Active | GizmoType.Pickable)] static void RenderBoxGizmoSelected(NavMeshSurface navSurface, GizmoType gizmoType) { RenderBoxGizmo(navSurface, gizmoType, true); } [DrawGizmo(GizmoType.NotInSelectionHierarchy | GizmoType.Pickable)] static void RenderBoxGizmoNotSelected(NavMeshSurface navSurface, GizmoType gizmoType) { if (NavMeshVisualizationSettings.showNavigation > 0) RenderBoxGizmo(navSurface, gizmoType, false); else Gizmos.DrawIcon(navSurface.transform.position, "NavMeshSurface Icon", true); } static void RenderBoxGizmo(NavMeshSurface navSurface, GizmoType gizmoType, bool selected) { var color = selected ? s_HandleColorSelected : s_HandleColor; if (!navSurface.enabled) color = s_HandleColorDisabled; var oldColor = Gizmos.color; var oldMatrix = Gizmos.matrix; // Use the unscaled matrix for the NavMeshSurface var localToWorld = Matrix4x4.TRS(navSurface.transform.position, navSurface.transform.rotation, Vector3.one); Gizmos.matrix = localToWorld; if (navSurface.collectObjects == CollectObjects.Volume) { Gizmos.color = color; Gizmos.DrawWireCube(navSurface.center, navSurface.size); if (selected && navSurface.enabled) { var colorTrans = new Color(color.r * 0.75f, color.g * 0.75f, color.b * 0.75f, color.a * 0.15f); Gizmos.color = colorTrans; Gizmos.DrawCube(navSurface.center, navSurface.size); } } else { if (navSurface.navMeshData != null) { var bounds = navSurface.navMeshData.sourceBounds; Gizmos.color = Color.grey; Gizmos.DrawWireCube(bounds.center, bounds.size); } } Gizmos.matrix = oldMatrix; Gizmos.color = oldColor; Gizmos.DrawIcon(navSurface.transform.position, "NavMeshSurface Icon", true); } void OnSceneGUI() { if (!editingCollider) return; var navSurface = (NavMeshSurface)target; var color = navSurface.enabled ? s_HandleColor : s_HandleColorDisabled; var localToWorld = Matrix4x4.TRS(navSurface.transform.position, navSurface.transform.rotation, Vector3.one); using (new Handles.DrawingScope(color, localToWorld)) { m_BoundsHandle.center = navSurface.center; m_BoundsHandle.size = navSurface.size; EditorGUI.BeginChangeCheck(); m_BoundsHandle.DrawHandle(); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(navSurface, "Modified NavMesh Surface"); Vector3 center = m_BoundsHandle.center; Vector3 size = m_BoundsHandle.size; navSurface.center = center; navSurface.size = size; EditorUtility.SetDirty(target); } } } [MenuItem("GameObject/AI/NavMesh Surface", false, 2000)] public static void CreateNavMeshSurface(MenuCommand menuCommand) { var parent = menuCommand.context as GameObject; var go = NavMeshComponentsGUIUtility.CreateAndSelectGameObject("NavMesh Surface", parent); go.AddComponent(); var view = SceneView.lastActiveSceneView; if (view != null) view.MoveToView(go.transform); } } }