# Random Range Node ## Description Returns a pseudo-random number value based on input **Seed** that is between the minimum and maximum values defined by inputs **Min** and **Max** respectively. Whilst the same value in input **Seed** will always result in the same output value, the output value itself will appear random. Input **Seed** is a **Vector 2** value for the convenience of generating a random number based on a UV input, however for most cases a **Vector 1** input will suffice. ## Ports | Name | Direction | Type | Description | |:------------ |:-------------|:-----|:---| | Seed | Input | Vector 2 | Seed value used for generation | | Min | Input | Vector 1 | Minimum value | | Max | Input | Vector 1 | Maximum value | | Out | Output | Vector 1 | Output value | ## Generated Code Example The following example code represents one possible outcome of this node. ``` void Unity_RandomRange_float(float2 Seed, float Min, float Max, out float Out) { float randomno = frac(sin(dot(Seed, float2(12.9898, 78.233)))*43758.5453); Out = lerp(Min, Max, randomno); } ```