# Noise Sine Wave Node ## Description Returns the sine of the value of input **In**. For variance, psuedo-random noise is added to the amplitude of the sine wave, within a range determined by input **Min Max**. ## Ports | Name | Direction | Type | Description | |:------------ |:-------------|:-----|:---| | In | Input | Dynamic Vector | Input value | | Min Max | Input | Vector 2 | Minimum and Maximum values for noise intensity | | Out | Output | Dynamic Vector | Output value | ## Generated Code Example ``` void Unity_NoiseSineWave_float4(float4 In, float2 MinMax, out float4 Out) { float sinIn = sin(In); float sinInOffset = sin(In + 1.0); float randomno = frac(sin((sinIn - sinInOffset) * (12.9898 + 78.233))*43758.5453); float noise = lerp(MinMax.x, MinMax.y, randomno); Out = sinIn + noise; } ```