比较提交

...
此合并请求有变更与目标分支冲突。
/Packages/com.verasl.water-system/Shaders/WaterCommon.hlsl
/Packages/manifest.json
/Assets/Data/UniversalRP/PipelineAsset_High.asset
/Assets/Data/UniversalRP/PipelineAsset_Low.asset
/Assets/Data/UniversalRP/PipelineAsset_Medium.asset
/Assets/Objects/boats/Interceptor/_Interceptor.prefab
/Assets/Objects/misc/checkpoint.prefab
/Assets/Objects/misc/Main Camera.prefab

3 次代码提交

作者 SHA1 备注 提交日期
André McGrail b6b0ecb9 Random Deferred changes 4 年前
André McGrail 86ac1a08 Fix for incorrect placing markers on post game stats 4 年前
André McGrail 21c60d19 Merge branch 'master' into deferred-renderer 4 年前
共有 58 个文件被更改,包括 15907 次插入45 次删除
  1. 2
      Assets/Scripts/UI/RaceStatsPlayer.cs
  2. 3
      Assets/Data/UniversalRP/PipelineAsset_High.asset
  3. 3
      Assets/Data/UniversalRP/PipelineAsset_Low.asset
  4. 9
      Assets/Data/UniversalRP/PipelineAsset_Medium.asset
  5. 999
      Assets/Objects/boats/Interceptor/_Interceptor.prefab
  6. 98
      Assets/Objects/boats/renegade/_Renegade.prefab
  7. 5
      Assets/Objects/misc/Main Camera.prefab
  8. 469
      Assets/Objects/misc/checkpoint.prefab
  9. 97
      Assets/Objects/props/houses/Prefabs/House01.prefab
  10. 97
      Assets/Objects/props/houses/Prefabs/House02.prefab
  11. 192
      Assets/Objects/props/houses/Prefabs/House03.prefab
  12. 99
      Assets/Objects/props/houses/Prefabs/House04.prefab
  13. 99
      Assets/Objects/props/houses/Prefabs/House05.prefab
  14. 240
      Assets/Objects/props/props/Prefabs/Geo_Props_Blimp.prefab
  15. 93
      Assets/Objects/props/props/Prefabs/Props_ArrowSign_Dynamic.prefab
  16. 158
      Assets/Objects/props/props/Prefabs/Props_Paraglider.prefab
  17. 2
      Packages/com.verasl.water-system/Shaders/WaterCommon.hlsl
  18. 2
      Packages/manifest.json
  19. 59
      Assets/Data/UniversalRP/BoatDemoDeferredRenderer.asset
  20. 8
      Assets/Data/UniversalRP/BoatDemoDeferredRenderer.asset.meta
  21. 110
      Assets/Materials/ExhaustFlare.mat
  22. 8
      Assets/Materials/ExhaustFlare.mat.meta
  23. 97
      Assets/Objects/Levels/Island/ClearSky/NightSky.mat
  24. 8
      Assets/Objects/Levels/Island/ClearSky/NightSky.mat.meta
  25. 91
      Assets/Objects/Levels/Island/Lighting_Night.prefab
  26. 7
      Assets/Objects/Levels/Island/Lighting_Night.prefab.meta
  27. 94
      Assets/Objects/misc/ExhaustFlareLight.prefab
  28. 7
      Assets/Objects/misc/ExhaustFlareLight.prefab.meta
  29. 8
      Assets/scenes/demo_Island_night.meta
  30. 1001
      Assets/scenes/demo_Island_night.unity
  31. 7
      Assets/scenes/demo_Island_night.unity.meta
  32. 590
      Assets/scenes/demo_Island_night/LightingData.asset
  33. 8
      Assets/scenes/demo_Island_night/LightingData.asset.meta
  34. 1001
      Assets/scenes/demo_Island_night/Lightmap-0_comp_dir.png
  35. 93
      Assets/scenes/demo_Island_night/Lightmap-0_comp_dir.png.meta
  36. 93
      Assets/scenes/demo_Island_night/Lightmap-0_comp_light.exr.meta
  37. 1001
      Assets/scenes/demo_Island_night/ReflectionProbe-0.exr
  38. 93
      Assets/scenes/demo_Island_night/ReflectionProbe-0.exr.meta
  39. 1001
      Assets/scenes/demo_Island_night/ReflectionProbe-1.exr
  40. 93
      Assets/scenes/demo_Island_night/ReflectionProbe-1.exr.meta
  41. 1001
      Assets/scenes/demo_Island_night/ReflectionProbe-2.exr
  42. 93
      Assets/scenes/demo_Island_night/ReflectionProbe-2.exr.meta
  43. 1001
      Assets/scenes/demo_Island_night/ReflectionProbe-3.exr
  44. 93
      Assets/scenes/demo_Island_night/ReflectionProbe-3.exr.meta
  45. 1001
      Assets/scenes/demo_Island_night/ReflectionProbe-4.exr
  46. 93
      Assets/scenes/demo_Island_night/ReflectionProbe-4.exr.meta
  47. 1001
      Assets/scenes/demo_Island_night/ReflectionProbe-5.exr
  48. 93
      Assets/scenes/demo_Island_night/ReflectionProbe-5.exr.meta
  49. 1001
      Assets/scenes/demo_Island_night/ReflectionProbe-6.exr
  50. 93
      Assets/scenes/demo_Island_night/ReflectionProbe-6.exr.meta
  51. 1001
      Assets/scenes/demo_Island_night/ReflectionProbe-7.exr
  52. 93
      Assets/scenes/demo_Island_night/ReflectionProbe-7.exr.meta
  53. 1001
      Assets/scenes/demo_Island_night/ReflectionProbe-8.exr
  54. 93
      Assets/scenes/demo_Island_night/ReflectionProbe-8.exr.meta
  55. 56
      Assets/scenes/demo_Island_night/ReflectionProbe-9.exr
  56. 93
      Assets/scenes/demo_Island_night/ReflectionProbe-9.exr.meta

2
Assets/Scripts/UI/RaceStatsPlayer.cs


public void UpdateStats()
{
_place = _boat.Place;
transform.SetSiblingIndex(_place);
transform.SetSiblingIndex(_place + 1);
place.text = RaceUI.OrdinalNumber(_boat.Place);
var bestLapTime = RaceUI.BestLapFromSplitTimes(_boat.SplitTimes);

3
Assets/Data/UniversalRP/PipelineAsset_High.asset


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3
Assets/Data/UniversalRP/PipelineAsset_Low.asset


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9
Assets/Data/UniversalRP/PipelineAsset_Medium.asset


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999
Assets/Objects/boats/Interceptor/_Interceptor.prefab
文件差异内容过多而无法显示
查看文件

98
Assets/Objects/boats/renegade/_Renegade.prefab


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2
Packages/com.verasl.water-system/Shaders/WaterCommon.hlsl


for (uint lightIndex = 0u; lightIndex < pixelLightCount; ++lightIndex)
{
Light light = GetAdditionalLight(lightIndex, IN.posWS);
spec += LightingPhysicallyBased(brdfData, light, IN.normal, IN.viewDir);
spec += LightingPhysicallyBased(brdfData, light, IN.normal, IN.viewDir, true);
sss += light.distanceAttenuation * light.color;
}
#endif

2
Packages/manifest.json


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"com.unity.timeline": "1.2.11",
"com.unity.ugui": "1.0.0",
"net.peeweek.gameplay-ingredients": "https://github.com/peeweek/net.peeweek.gameplay-ingredients.git#2019.3.0",

59
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