This repository is forked from Boat Attack and converted Unity editor version to China edition: 2019.4.28f1c1(and above versions) to enable Auto-Streaming capability.
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 

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6.4 KiB

using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.Rendering;
static class UniversalSettings
{
// Styles
private static class Styles
{
public static GUIStyle frameBox = new GUIStyle(EditorStyles.helpBox);
public static GUIStyle header = new GUIStyle(EditorStyles.boldLabel);
public static GUIContent menuIcon = new GUIContent((EditorGUIUtility.Load("pane options") as Texture2D));
public static GUIContent menuItems = new GUIContent("Hello");
}
private static int qualityAssetIndex = QualitySettings.GetQualityLevel();
private static int displayAssetIndex = qualityAssetIndex + 1;
private static int[] volumeIndex = new int[QualitySettings.names.Length + 1];
private static bool foldout;
[SettingsProvider]
public static SettingsProvider CreateUniversalSettings()
{
// First parameter is the path in the Settings window.
// Second parameter is the scope of this setting: it only appears in the Project Settings window.
var provider = new SettingsProvider("Project/Quality/Universal RP Settings", SettingsScope.Project)
{
// By default the last token of the path is used as display name if no label is provided.
label = "Universal RP Settings",
// Create the SettingsProvider and initialize its drawing (IMGUI) function in place:
guiHandler = (searchContext) =>
{
Styles.header.fontSize = 16;
var asset = GraphicsSettings.renderPipelineAsset;
if(asset == null) // No Pipeline asset in Graphics Settings
return;
string[] names = QualitySettings.names;
for (int i = 0; i < names.Length; i++)
{
if (QualitySettings.GetRenderPipelineAssetAt(i) == null)
names[i] += " (Default Fallback)";
}
names.CopyTo(names = new string[names.Length+1], 1);
names[0] = "Default Asset";
EditorGUILayout.BeginVertical(Styles.frameBox);
GUILayout.Label($"Quality Level: {names[displayAssetIndex]}", Styles.header);
EditorGUI.BeginChangeCheck();
displayAssetIndex = GUILayout.Toolbar(displayAssetIndex, names);
if (EditorGUI.EndChangeCheck() && displayAssetIndex != 0)
{
QualitySettings.SetQualityLevel(displayAssetIndex-1);
DefaultVolume.Instance.UpdateVolume();
}
if (displayAssetIndex != 0)
{
var qualityAsset = QualitySettings.GetRenderPipelineAssetAt(displayAssetIndex - 1);
if (qualityAsset != null) asset = qualityAsset;
}
var assetPath = AssetDatabase.GetAssetPath(asset);
EditorGUILayout.Separator();
if (GUILayout.Button($"Path: {assetPath}"))
{
EditorGUIUtility.PingObject(asset);
}
EditorGUILayout.Separator();
DoRenderPipelineSettings(asset);
EditorGUILayout.Separator();
//DoVolumeSettings();
EditorGUILayout.EndVertical();
},
// Populate the search keywords to enable smart search filtering and label highlighting:
keywords = new HashSet<string>(new[] { "Number", "Some String" })
};
return provider;
}
private static void DoRenderPipelineSettings(RenderPipelineAsset asset)
{
EditorGUILayout.BeginVertical(Styles.frameBox);
EditorGUILayout.BeginHorizontal();
GUILayout.Label("Render Pipeline Asset", Styles.header);
GenericMenu menu = new GenericMenu();
menu.AddItem(new GUIContent("Hello"), false, null);
menu.AddItem(new GUIContent("Goodbye"), false, null);
if (GUILayout.Button(Styles.menuIcon))
{
menu.ShowAsContext();
}
EditorGUILayout.EndHorizontal();
Editor assetSettings = Editor.CreateEditor(asset);
assetSettings.OnInspectorGUI();
EditorGUILayout.EndVertical();
}
/*
private static void DoVolumeSettings()
{
EditorGUILayout.BeginVertical(Styles.frameBox);
EditorGUILayout.BeginHorizontal();
GUILayout.Label("Volume Profile", Styles.header);
GenericMenu menu = new GenericMenu();
menu.AddItem(new GUIContent("Hello"), false, null);
menu.AddItem(new GUIContent("Goodbye"), false, null);
if (GUILayout.Button(Styles.menuIcon))
{
menu.ShowAsContext();
}
EditorGUILayout.EndHorizontal();
var volHolder = Resources.Load<VolumeHolder>("VolumeHolder");
if (volHolder != null)
{
string[] names = new string[volHolder._Volumes.Length + 1];
names[0] = "None";
for (int i = 1; i < names.Length; i++)
{
names[i] = $"{volHolder._Volumes[i - 1].name} ({typeof(VolumeProfile)})";
}
if (volHolder.ContainsKey(displayAssetIndex))
{
volumeIndex[displayAssetIndex] = volHolder.GetValue(displayAssetIndex) + 1;
}
EditorGUI.BeginChangeCheck();
volumeIndex[displayAssetIndex] = EditorGUILayout.Popup("Volume", volumeIndex[displayAssetIndex], names);
if (EditorGUI.EndChangeCheck())
{
if (volHolder.ContainsKey(displayAssetIndex))
{
volHolder.SetKey(displayAssetIndex, volumeIndex[displayAssetIndex] - 1);
}
else
{
volHolder.Add(displayAssetIndex, volumeIndex[displayAssetIndex] - 1);
}
DefaultVolume.Instance.UpdateVolume();
EditorUtility.SetDirty(volHolder);
}
var volIndex = volumeIndex[displayAssetIndex] - 1;
if (volIndex >= 0)
{
Editor volumeSettings = Editor.CreateEditor(volHolder._Volumes[volIndex]);
volumeSettings.OnInspectorGUI();
}
else
{
EditorGUILayout.HelpBox("No Volume Selected for this Quality Level.", MessageType.Info);
}
}
EditorGUILayout.EndVertical();
}
*/
}