using UnityEngine; using UnityEngine.UI; public class MaxLodOption : MonoBehaviour { private int _currentLevel; public Text displayText; private void Start() { _currentLevel = (int)QualitySettings.lodBias; displayText.text = _currentLevel.ToString(); } public void IncreaseLevel() { if(_currentLevel < 7) _currentLevel++; QualitySettings.lodBias = _currentLevel; displayText.text = _currentLevel.ToString(); } public void DecreaseLevel() { if (_currentLevel > 0) _currentLevel--; QualitySettings.lodBias = _currentLevel; displayText.text = _currentLevel.ToString(); } }