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72 行
2.2 KiB

using Backtrace.Unity;
using Backtrace.Unity.Model;
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Diagnostics;
public class TestBacktrace: MonoBehaviour
{
// Backtrace client instance
private BacktraceClient _backtraceClient;
void Start()
{
var serverUrl = "https://submit.backtrace.io/leoncheng/c37b512d36e8a673d1bf37ba13536e4a86632adac3cbf6fe5bf80778e3f2b670/json";
var gameObjectName = "_ErrorManager";
var databasePath = "${Application.persistentDataPath}/sample/backtrace/path";
var attributes = new Dictionary<string, string>() { { "my-super-cool-attribute-name", "attribute-value" } };
// use game object to initialize Backtrace integration
_backtraceClient = GameObject.Find(gameObjectName).GetComponent<BacktraceClient>();
//Read from manager BacktraceClient instance
var database = GameObject.Find(gameObjectName).GetComponent<BacktraceDatabase>();
// or initialize Backtrace integration directly in your source code
_backtraceClient = BacktraceClient.Initialize(
url: serverUrl,
databasePath: databasePath,
gameObjectName: gameObjectName,
attributes: attributes);
}
public void OnLogError()
{
Debug.LogError("Report LogError");
}
public void TriggerUnhandledException()
{
throw new Exception("Unhandled Exception");
}
public void TriggerHandledException()
{
try
{
// throw an exception here
throw new Exception();
}
catch (Exception exception)
{
var report = new BacktraceReport(
exception: exception,
attributes: new Dictionary<string, string>() { { "key", "value" } },
attachmentPaths: new List<string>() { @"file_path_1", @"file_path_2" }
);
_backtraceClient.Send(report);
}
}
public void TriggerCrash()
{
//Utils.ForceCrash(ForcedCrashCategory.AccessViolation);
}
// Update is called once per frame
void Update()
{
}
}